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Quest for Valor

What is Quest for Valor?

Quest of Valor is an action RPG developed with the Unreal Engine 4. The players take the role of Juno, a female barbarian warrior. 

My experience

As a designer, I was required to create an entire level for Quest of Valor, starting from the the documentation, including an overview, a layout plan, a flow chart and a beat chart, until the complete development using the Unreal Engine 4.

I wanted to create a level that could really exploit all the assets that were given to me: from this I decided to develop a level that starts in a city and ends underground. This required a lot of planning in terms of metrics and space, in order to avoid empty spaces and meaningless encounters.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

As the combat encounters ramp up in difficulty as the level progresses, I introduced a first platforming challenge with the intention of inviting the player to explore all the abilities that Juno has. This challenge is divided in two parts and requires the player to jump accordingly to the moving and rotating platform that I scripted for the challenge.

 

 

 

 

Topdown view of the City and the Graveyard  in Engine

First part of the platforming puzzle challenge

Second part of the platforming puzzle challenge

In the level there is a puzzle challenge that requires the players to move giant cubes on pressure levers in order to stop the arrows coming out from the walls and unlock the door to the next area.

The puzzle room

In the level there is a puzzle challenge that requires the players to move giant cubes on pressure levers in order to stop the arrows coming out from the walls and unlock the door to the next area.
The level continues with what is the biggest challenge I had to face while designing the game: scripting a new power for Juno that allowed her to deal more damage and become bigger, everything triggered by the player breaking a vase. After putting some thoughts into this, I came up with the solution with different steps and using the Unreal Engine's mesh fracture functionality.

 

 

The script for the Berserker Power

The level ends with a boss fight in three steps with waves of enemies that have been repurposed to match Juno's new powers. Once the boss is defeated, the level ends with the player moving to the next zone.

 

 

Last fight with all the enemies' waves

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