
Resume
My design philosophy
Game design is 50% design and 60% creative problem solving: did you really think game design only takes 100% of your dedication?
Relevant Experience
November 2016 - currently
Level Designer & Presentation Designer for Milestone s.r.l.
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Join the development team to design and implement the track design for MXGP3 (Xbox One, PS4, PC)
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Responsible for the creation of preview and replay cameras for different tracks
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April 2016 - November 2016
Game Designer & Project Manager for Horrible Games s.r.l.
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Join the development team to design the game towards the final release by tuning mechanics and balancing
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Responsible of managing the entire development process in order to publish the games in time
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Keep game design documentation (GDD) updated
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January 2016 - March 2016
Product Manager & Project Manager for Ghenos s.r.l.
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Responsible of products localization together with the developing team
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Responsible of product research in order to find potential hits for the board game market
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Responsible of coordinating localization projects to be finished withing strict deadlines
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September 2015 - December 2015
Game Designer and Project Manager for the Indie Game Shroud
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Participated in the creation of hte gameplay and the gameplay mechanics
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Scrum Master - Held daily scrums to minimize risks and improve productivity
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Management and tracking of the entire project from pre-production to shipping state
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Wrote the GDD's sections about Music & SFX and Gameplay.
April 2015 - July 2015
Game Designer and Project Manager for the Indie Game Chroma
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Participated in the creation of the gameplay and game mechanics
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Scrum Master - Held weekly scrums to set targets for weekly sprints
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Management and tracking of the entire project from pre-productoin to shipping state
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Author of the entire GDD for the game
March 2014 - January 2016
Freelance Translator, Proofreader and Editor, Giochi Uniti s.r.l.
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Responsible for the localization of 3 different card games and board games such as Android: Netrunner, Warhammer 40k: Conquest and Relic: Nemesis. I corrected the game rule books in order to have better explained rules for the Italian one.
June 2013
Game Designer, District Games
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Creation of the game mode "The Big Hunt" for the Warage card game in order to create a multiplayer game mode.
Education
Year of 2015
Game Design Diploma with Honors at Vancouver Film School
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Specialization in Level Design, Programming and Project Management