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Resume

My design philosophy

Game design is 50% design and 60% creative problem solving: did you really think game design only takes 100% of your dedication?

Relevant Experience

November 2016 - currently

Level Designer & Presentation Designer for Milestone s.r.l.

  • Join the development team to design and implement the track design for MXGP3 (Xbox One, PS4, PC)

  • Responsible for the creation of preview and replay cameras for different tracks

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April 2016 - November 2016
Game Designer & Project Manager for Horrible Games s.r.l.

  • Join the development team to design the game towards the final release by tuning mechanics and balancing

  • Responsible of managing the entire development process in order to publish the games in time

  • Keep game design documentation (GDD) updated

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January 2016 - March 2016
Product Manager & Project Manager for Ghenos s.r.l.

  • Responsible of products localization together with the developing team

  • Responsible of product research in order to find potential hits for the board game market

  • Responsible of coordinating localization projects to be finished withing strict deadlines

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September 2015 - December 2015
Game Designer and Project Manager for the Indie Game Shroud

  • Participated in the creation of hte gameplay and the gameplay mechanics

  • Scrum Master - Held daily scrums to minimize risks and improve productivity

  • Management and tracking of the entire project from pre-production to shipping state

  • Wrote the GDD's sections about Music & SFX and Gameplay.

 

April 2015 - July 2015

Game Designer and Project Manager for the Indie Game Chroma

  • Participated in the creation of the gameplay and game mechanics

  • Scrum Master - Held weekly scrums to set targets for weekly sprints

  • Management and tracking of the entire project from pre-productoin to shipping state

  • Author of the entire GDD for the game

 

March 2014 - January 2016

Freelance Translator, Proofreader and Editor, Giochi Uniti s.r.l.

  • Responsible for the localization of 3 different card games and board games such as Android: Netrunner, Warhammer 40k: Conquest and Relic: Nemesis. I corrected the game rule books in order to have better explained rules for the Italian one.

 

June 2013

Game Designer, District Games

  • Creation of the game mode "The Big Hunt" for the Warage card game in order to create a multiplayer game mode.

Education

Year of 2015

Game Design Diploma with Honors at Vancouver Film School

  • Specialization in Level Design, Programming and Project Management

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